FEEDBACK
An Exchange with John K.
In early August 2004, John Kricfalusi, creator of Ren and Stimpy and
proprietor of the animated cable show known most recently Ren
& Stimpy: Adult Party Cartoon, invited me to watch two new
half-hour shows in the series, Naked Beach Frenzy and Stimpy's
Pregnant, and let him know what I thought of them. (You can
watch clips from both shows at this
Web site.) My response led to an ongoing exchange about John's
cartoons, and about animation in general, that we agreed I could
share with visitors to my Web site. The exchange ended when John declined to respond to my posting of September 23, 2004.
MB: I watched both shows the other night, and I was surprised
by my reaction to Naked Beach FrenzyI kept thinking
of those Hanna-Barbera MGM cartoons with Tom and Jerry on the beach.
The show felt cold to me somehow, and that's not a characteristic
I associate with your work.
Stimpy's Pregnant was a lot more interesting. As always,
I was impressed by your fearlessness (although, if you were really
fearless, you would have had Ren be the one who was pregnanttalk
about a difficult pregnancy!). Like Clampett, you're not afraid
to take distortion way past conventional limits, for expressive
purposes, and as a result your characters always have much more
presence on the screen than most cartoon characters. But the show
felt like a shaggy-dog story to me. Soon after it started, I started
praying, please don't let this be leading up to another poop gag,
and, of course, my hopes were dashed when Stimpy's pregnancy turned
out to be constipation.
What really bothers me about your recent stuff is not lapses of
taste, but its vehemence. I would have a lot less trouble with the
gross gags if I thought at least some of them were tongue-in-cheek.
Instead, you always seem to be pounding the table and yelling at
the top of your voice.When you're doing shit 'n snot gags, I hear
you shouting, this is what animation is all about! But you're
not just advocating expressive distortion in the Clampett vein,
which is a vital element of the art, or even saying that Clampett-style
animation is the only valid kindintentionally or not, you're
saying that the only valid use of Clampett-style expressive distortion
is in the service of aggressively offensive material. I think that's
a weird idea.
JK: Are you sure that you're not finding the poo and booger
jokes just so distasteful to yourself that you're not exaggerating
them in your own mind? The thing that I like most about Stimpy's
Pregnant is the acting. I don't think you can find anything
ever done anywhere that can come close to the subtlety of expressionnot
the exaggerationbut the specific expressions that they make
and in context of the scenes in the story.
And what about all the surprise gags that aren't gross at all?
The cuteness of the babypeople smoking in its face in a hospitalbraving
wild Indians to get a cold beer for your mate, etc. There are a
ton of ideas in that filmNaked Beach Frenzy too.
Maybe you should just hide your eyes during the few gross scenes
and look a bit deeper. I agree that we've overused poo this season,
but I know I'm not saying what you think I'm saying. The gross stuff
is just throwaway silliness to me. As I'm sure slapstick was in
the 1940s.
Sometimes I'll make a cartoon just for pure fun and put things
in it that no one else willlike Naked Beach Frenzy,
which is extremely popular everywhere I show it, but not meant to
be deep at all.
I think you have made up in your mind what the perfect cartoon
for you is and you are looking for only those elements in everything
you watch and when a cartoon doesn't give you that (which 99.9999
percent of them won't) you can't see all the other good things that
are happening that people of wider tastes can appreciate.
I have a curious wonder about something: why do many criticsespecialy
you judge comic books a lot less harshly than animated cartoons?
Like I've read long, long treatises on Carl Barks comics that are
nowhere even remotely as inventive as Clampett, Jones or Avery cartoonsnor
mine. In one scene of a Clampett cartoon you can see more original
and amazing drawings than in fifty comic books by anybody. And the
stories are just simplepretty boringkids' stories. I
mean, I like comics and I collect them, but the best comics don't
hold a candle to the best animated cartoons.
Well there's my critique of a critique.
MB: Acting, yes, that's the essential thing, and that's
what I'm talking about when I speak of "expressive distortion"
(which is not at all the same as exaggeration). Cartoon acting of
that kind was born in Disney's early features, particularly in the
animation of Bill Tytla, and was enriched and expanded by Clampett
and Jones, among others. (I write about cartoon acting at great
length in Hollywood Cartoons, that book you hate.) The acting
in R&S is what I have liked so much, and I resent anything that
gets in the way of that acting, particularly gross business that
adds absolutely nothing to the films. (Do you think Clampett was
a wuss because he didn't sneak any piss or snot gags into his cartoons?
Do you think his cartoons would be better if he had?)
"I think you have made up in your mind what the perfect cartoon
for you is and you are looking for only those elements in everything
you watch...." It's terribly ironic that you should say that,
because your own tastes are so limited. Just as your love for Clampett
is unmistakable, so is your disdain for Disney and impatience with
Joneseven though Clampett's cartoons are part of a continuum
of which the best Disney and Jones (and even Hubley) cartoons are
also a part, a continuum that embraces very different but closely
related and equally valid styles of cartoon acting, each style with
its own special strengths. It's one of animation's curses that so
many people insist that there is only one way to make a cartoonthe
Disney-feature way, the Clampett way, the UPA way, or whateverwhen
in fact the medium's resources are so large.
As for the "inventiveness" of Barks's stories, that's
a very narrow test. What I value about Barks's stories is not their
"inventiveness," however measuredtechnical razzle-dazzle,
daring distortions, whateverbut the psychological and emotional
complexity of his characters, and the power of his narratives. Those
are exactly the areas in which I find your recent work so frustratingly
deficient, and perhaps that's why you're blind to those virtues
in others.
JK: Carl Barks "complex"?!!!!! Holy Jesus!
If you like emotionally complex character motivations then you
need to erase the "offensive" scenes in my cartoons from
your mind and just watch the acting scenes. I agree with you that
having only one influence in cartooning style is ridiculous. That's
what most cartoonists do, no doubt. To accuse me of all people
of that is obscenely ridiculous! Seventy-five percent of the influences
in the acting in my cartoons comes from old live-action movies,
TV, and people I know and not cartoons. Stop staring at the poo!
I'm not bragging, but Bill Tytla can't hold a candle to the acting
in any of my cartoonsnot even in my Mighty Mouse cartoons
(or Clampett's or even Jones's). Disney's worst trait is his bland
and stagey "acting." It is completely genericnothing
subtle or specific in the least. I'm dumbfounded that you could
even make such a statement.
"Acting" is what Robert Ryan, Kirk Douglas, Jackie Gleason,
Carroll O'Connor, Joan Crawford, Peter Lorre, and their ilk do.
It's not what Grumpy or Stromboli do. That stuff is ridiculously
generic and simple. Solidly drawnbut that's a different thing.
Bugs Bunny's acting at the beginning of Falling Harenow
that's subtle, human, and also solidly drawnby one of the
best animators of all timeBob McKimson.
Disney's acting is never remotely human. Disney animators use the
most broad symbols of emotions, the symbol of happy, the symbol
of sad, but never ever the specific sadness of a certain one-of-a-kind
charcter in a once-in-a-lifetime experience. And this is something
that you can't argue. I can, because I draw this stuff all the time.
I study the cartoons you loveI've learned to draw all the
stock expressions you are citing but I also study tons of live action
and real people that I know and I incorporate all that into my cartoons.
That's fact and demonstrable. Ask my poor browbeaten artists that
know my oppressive rule that they are never allowed to draw the
same expression or pose twice. And they are not allowed to use stock
animation expressionsespecially Disney's.
The Disney animators were always afraid or unable to ever do anything
specific. They decided on the "approved" acting poses,
expressions, moves, and timings in the 1930s and once every five
years or so added one more new cliché that in turn was copied
again for decades without thought, warmth, or question or observation
of real humans. Disney was always the king of generic. To him, quality
meant "hard-to-do"more characters on screen, fancy
camera moves, shadows, and creatures that never stop moving.
I could lecture you for days on subtleties in acting and demonstrate
it with my pencil and my body. That's the one thing I will brag
that I do better than any animator in history. Even Clampett, who
gave me the idea to do human acting in cartoons. He does everything
else better than me and better than everyone else. Had he kept going
he probably would have been unbeatable in that arena also.
MB [August 22, 2004]: You condemn all Disney animation in terms that
could quite properly be used to condemn the worst of it. Much Disney
animation of recent years (and just about all the animation derived
from it, like the animation in Bluth's and DreamWorks' wretched
hand-drawn features) is indeed "generic and simple"mechanical
stuff, without any real feeling behind it. But in the thirties,
especially, the Disney animators were preoccupiedas you arewith
developing an acting style rooted in the observation of real life,
but not in the imitation of it. There's abundant evidence for that,
not just in the transcripts from Don Graham's action analysis classes
but also in countless other Disney studio documents and in Disney
veterans' interviews with me and other researchers. The acting style
that resulted differs from yours, of course, just as it differs
from Clampett'sTytla and the other great Disney animators
cultivated a fluidity in their animation that had the effect of
subduing expressive distortions, rather than emphasizing them. That
was a reasonable choice for the animation of features, particularly
of fairy-tale subjects like Snow White. But if you look at
Tytla's animation of Grumpy frame by frame, you'll find a flexibility
and freedom that directly anticipates Rod Scribner's great work
for Clampett.
I think that Tytla and Scribner were comparable, too, in the way
that they used their animation to bring their characters to very
specific life. The challenge for stage and film actors is always
to convey through face and body what's going on inside a character's
head. Here's where character animators have an advantage over their
real-world counterparts, because a well-designed cartoon character's
capacity for exact expressionthrough distortion that reflects
its mental stateis actually much greater than that of a human
actor. I see acting of that kind in the best animation in the early
Disney features, as well as in Scribner's animation for Clampett.
I put it this way when I was writing about Tytla's animation in
Hollywood Cartoons: "Whatever passed through Grumpy's
mind, it seemed, was simultaneously visible in his face and body,
through acting of a kind that was possible only with a cartoon character."
Likewise with Scribner's animation of Prince Chawmin in Coal Black:
"Scribner's animation is not simply wild--it registers an enormous
variety of mental states as they flare through the Prince's brain,
everything from extreme overconfidence to frenzied determination
to the bleakest despair. The animation is both flamboyant and precise,
revealing a tumultuous inner life."
Certainly, the "stock expressions" in today's features
can be traced back to originals in the early Disney films, but it's
unfair to blame Walt and his animators for the sins of their incompetent
imitators, just as it would be foolish to blame Clampett and Scribner
for the generically "wild" and "crazy" new series
that clog Cartoon Network's schedule.
You're obviously aware of the advantage that character animation
enjoys, as witness your "oppressive rule" that your artists
"are never allowed to draw the same expression or pose twice."
Such a rule makes sense only in animation, where a much finer gradation
of expression is possible than in live action. But your "oppressive
rule" strikes me as an appallingly crude means of keeping your
artists focused on the characters, and on bringing them to life
in very specific ways. The folks who animate Mr. Horse must have
a hell of a time with that rule. I also have trouble reconciling
your "oppressive rule" with your enthusiasm for actorsKirk
Douglas! Jackie Gleason! Joan Crawford! Carroll O'Connor!whose
expressive repertoire is in some cases effective but also limited,
to say the least. (So why wasn't Buddy Hackett on the list? What
about Mike Mazurki? I'll give you Robert Ryan and Peter Lorre, though.)
Stop staring at the poo? Well, I'd like to; but you put the poo
there to be stared at, didn't you? If not, why is it there? If it's
there because defecation and urination are part of life, why do
you give defecation and urination (and snot, and so on) so much
more prominence in your shows than they have in most people's lives?
Why is an animated Ralph Bakshi's time on the pot the centerpiece
of one of your recent episodes? Believe it or not, most of us don't
think much about taking a dump until the urge strikes, and then
we like to get in and out of the bathroom as quickly as possible.
Maybe things are different at Spumco.
Which reminds meyou still haven't responded to my question
about whether Clampett's cartoons would have been improved if he
had snuck some piss and snot gags into them.
I do agree with you that Bob McKimson's animation at the beginning
of Falling Hare is wonderfulbut like all of McKimson's
best animation, I don't think it would exist without (1) Disney's
example and (2) Clampett's direction. McKimson's animation breaks
off mid-scene, as Bugs holds up before his hammer will strike the
bomb, and Rod Scribner takes over just in time for Bugs to go into
near-hysterics as he realizes what almost happened. I suspect McKimson's
preceding animation, all subtlety and nuance, wouldn't look nearly
as good if Clampett hadn't had Scribner pick up where he did.
JK [August 29, 2004]: You condemn all Disney animation in terms that
could quite properly be used to condemn the worst of it.
Actually no. What they are actually good at I like. I like their
dramatic stuffthe wicked witch in Snow White, the Queen
in Sleeping Beauty. I like some of the color styling in some
of the features. I like the epic grandeur of their best features.
Their staging, their special effectsbasically I like their
technical achievements.
What (Walt) Disney was always terrible at was acting. The best
of it has always has been generic, stagy, and inhuman.
But in the thirties, especially, the Disney animators were preoccupied--as
you are--with developing an acting style rooted in the observation
of real life,but not in the imitation of it. There's abundant evidence
for that, not just in the transcripts from Don Graham's action analysis
classes but also in countless other Disney studio documents and
in Disney veterans' interviews with me and other researchers.
There may be evidence in the documents that they talked about realistic
acting, but there is no evidence in the films.
Disney's history is filled with wasted preproduction studies, discussions,
and experiments that never influenced the way they made films. To
this day, all feature animation studios pretend that they want to
be influenced by other art styles, certain actors, new ideas, and
then they turn around and make another feature with all the same
ideas, expressions, poses and story flaws as Snow White.
A great "document" of this is the film The Reluctant
Dragon. There are live-action scenes of the Disney artists drawing
from life. We see them drawing elephants. They spend some time explaining
to us that it's not enough to simply draw a realistic version of
the animals they are studying. "When you animate, you need
to 'caricature' life, not reproduce it exactly"or words
to that effect. Then they show us how to caricature. To the Disney
artists, "caricature" is not what the word literally means,
to them it means "draw it in the Disney style. Draw it cute."
So they show us a drawing of a basically realistic elephant with
a cute Disney-style eye, with eyelashes and highlights. This is
the furthest thing from caricature. When you caricature, you should
try to ignore all your preconceived notions of what things should
look like. You are supposed to be learning something new. Something
that exists uniquely in the model that you have not drawn a million
times before. You should be exaggerating what is actually there
in front of you. You should not impose your own notions of what
things should look like upon the model. Disney imposes their formulas
and notions about what life should look like and be upon everything
they do. Real life influences them not at all.
My point is, Disney artists kind of know what real artists are
supposed to do, because they have read about real artists in books.
Disney was a very insecure artist and wanted to be thought of as
a "real" artist, so he mimicked the things he thought
real artists didlike study from life. However, his own extremely
bland and archaic conservative nature wouldn't actually allow anyone
in his studio to be a real artist, so they all went through the
motions of learning from life, but in reality filtering what they
did through Walt's tasteless kitschy cornball eyes.
In all the self-written Disney history books, they make a lot of
fuss about how great their acting was, and how it was superior to
the simple acting in everyone else's cartoons. Frank and Ollie's
favorite example is how in the early cartoons that grew out of comic
strips, the artists used cheap graphic effects to indicate the characters'
emotions. For example: wiggly lines coming out of a character's
head to show that he was mad, or afraid. They brag that Walt soon
eliminated this kind of graphic cartoonish symbol. That would be
a fine thing to brag about if they replaced it with something. They
didn't. As I said in my last email, the expressions and poses Disney
characters use to convey their emotions are of the simplest, most
symbolic type. In thirty years of Disney animation they never got
past generic acting. One character makes the same expressions as
the rest of them. There is a "Disney smile," a "Disney
frown," a "Disney goofy expression," there is even
a stock "Disney smitten by love" expression. Whenever
anyone in a Disney cartoon says anything in the negative, they always
do it while shaking their head side to side and coming towards camera.
The formulaic Disney acting drives me crazy. If someone acted in
front of you like a Disney character, you would turn beet red from
embarrassment. A tool I find very useful in helping me break from
drawing formulaic poses and expressions is the dialogue track. Most
(good) actors have subtleties of inflection and timing and delivery
that are unique to them. These inflections dictate to me that I
cannot just draw a generic mad expressionI have to draw one
that matches the way this particular actor said the angry words
in this specific instance.
This concept of uniqueness, of specific variations of general emotions,
is completely foreign to Disney. And to most other cartoon studios
past and present. When I watch a classic Disney cartoon I always
feel like I am watching a cartoon character move around on the screen
but listening to someone else's voice in the other room. The two
aren't related.
The Warner Bros. cartoons in general have much better and more
human actingparticularly Bob Clampett's cartoons. The drawings
in his cartoons are customized to the voice tracks. The Great
Piggy Bank Robbery has some fantastic custom tailored acting
scenes. The scene where Daffy is reading his Dick Tracy comic is
full of never-before-seen expressions and poses that are funny,
beautifully drawn, and fit Mel Blanc's voice track perfectly. The
close-up scenes when Daffy realizes the piggy banks have been stolen
are mind-blowing in their skill and humor and inventiveness. Rod
Scribner makes up a new shape for Daffy's beak, eyes, and mouth
in practically every frame of that scene. There is no formula at
all. He is completely listening to every inflection in Mel's voiceevery
single phoneme gets its own unique drawing to go with it. I have
freeze-framed that scene for all my artists and they always are
totally amazed.
But if you look at Tytla's animation of Grumpy frame by frame,
you'll find a flexibility and freedom that directly anticipates
Rod Scribner's great work for Clampett.
I have looked at it many times. I use that animation in my drawing
classes. I use it when I am teaching construction. The drawings
are very solid. The movement has power and weight. The acting is
nothing. He has a few stock movesfolding his arms, huffing
and blustering and he does them the same way over and over again.
His expressions are not unique in the least. It looks like Walt
probably acted out Grumpy in his stagy ignorant backwoods way and
Tytla just copied him.
Disney acting looks like its biggest influence is early silent
film. The poses are drawn as if they have to read from fifty yards
away. It's as if he didn't realize that close-ups had been invented.
But again, most other cartoon studios were almost as bad at acting
as Disney.
It's fine that Bill Tytla's blustering gestures are enough to amuse
you. They aren't enough for me. I need something considerably more
creative, unique, specific, entertaining, and magic than that. Clampett
gives me that. Sometimes Jones does. Great live actors doCarroll
O'Connor, Jackie Gleason, Robert Ryan, Moe Howard, and their lot
do it for me.
For me to be entertained, I have to be astounded by the skill and/or
the creativity of something. You know, you gain a lot of insight
into your theories of art when you actually practice the art yourself
and try to do the things you have theories about. You find out what
is easy and what is not easy. Disney acting is formula; it's easy
to reproduce, as is evidenced by the repetition by hundreds of animators
of a few simple expressions and moves throughout Disney's almost
seventy-year history. (Please don't bring up the "yeah, but
someone had to invent it in the first place" theory. There
is nothing there that could be called an invention.)
The emotion in Disney films comes from the directionthe staging,
lighting, timing, and musicnot from the drawings or the acting.
Every other studio was at least as good at acting as Disney and
few achieved the dramatic effects that Disney got in his best films.
You're obviously aware of the advantage that character animation
enjoys, as witness your "oppressive rule" that your artists
"are never allowed to draw the same expression or pose twice."
Such a rule makes sense only in animation, where a much finer gradation
of expression is possible than in live action.
Nope. Live humans have much finer "gradation of expression."
Humans have more complex facial structure and musculature than cartoons.
Humans don't have to think up their expressions and then figure
out how to draw them before they make them. They make expressions
in real time using a lot of involuntary impulses. I have freeze-framed
all my favorite actors' performances and learned this. One of our
drawing exercises when we are studying acting is this: I make everyone
learn how to construct Elmer Fudda very basic and generic
cartoon character design. Then we freeze-frame Kirk Douglas and
I ask the artists to draw Kirk's amazingly complex expressions on
Elmer's face. This is an extremely difficult task and it is the
challenge that Spumco artists are faced with every day, as they
try to wrap complex and subtle human expressions around Ren and
Stimpy's (or Mr. Horse's) structures.
This is something you won't ever be able to comprehend until you
actually try it. You'll have to spend a decade or two learning to
draw first, before you advance to this next stage.
I also have trouble reconciling your "oppressive rule"
with your enthusiasm for actorsKirk Douglas! Jackie Gleason!
Joan Crawford! Carroll O'Connor!whose expressive repertoire
is in some cases effective but also limited, to say the least.
You have no way of judging that. You have to be an artist,
actor, comedian, and performer to be able to truly understand how
specific, subtle, complex and skilled these actors are. Have you
ever seen Detective Story? Kirk Douglas can act with every
individual piece of his anatomy. He is the most complex actor I
have ever seen in classic movies. Jackie Gleason takes that place
in comedy. Robert Ryan is much more limited than Kirk Douglas, but
his smaller repertoire still consists of some of the most original
gestures and expressions I've ever seen.
"Stop staring at the poo?" Well, I'd like to; but
you put the poo there to be stared at, didn't you? If not, why is
it there? If it's there because defecation and urination are part
of life, why do you give defecation and urination (and snot, and
so on) so much more prominence in your shows than they have in most
people's lives?
I don't. In my last email I pointed out that all you can see is
the poo and snot. You're the one who's obsessed with poo and things
you find tasteless. There are so many other original and complex
things going on in the cartoons that it's amazing that someone who
prides himself on being observant can miss them.
Why is an animated Ralph Bakshi's time on the pot the centerpiece
of one of your recent episodes?
Obviously you haven't spent a lot of time with Ralph Bakshi. This
cartoon is not about poo. It's about being pulled into the world
of a fellow as compelling, startling, sentimental, and dangerous
as Ralph Bakshi. Anyone who has ever spent any time close to Ralph
will admit he is a force of nature, larger than life and way more
extreme a character than any cartoon character ever invented. I
find him extremely entertaining. So do most of the cartoonists that
worked on that film. Firedogs 2 is a documentary more than
anything else. It's a psychological study, It is not about poo.
It's about a man who is so close to nature that he doesn't realize
that anyone else might not want to be so close to his nature.
I admit that the cartoon could be much better. Its worst flaw is
its slow timing. The gags would have played better with tighter
pacing, but the structure of the story is good and the characterizations
strong.
Which reminds meyou still haven't responded to my question
about whether Clampett's cartoons would have been improved if he
had snuck some piss and snot gags into them.
You have plenty of complaints about Clampett's cartoons too and
his "lapses in judgment and taste." His cartoons were
the most human and therefore vulgar of all the Golden Age animators'.
You are blind to many of his wonderful cartoons, whenever he does
something that doesn't agree with your personal taste or opinion,
whenever he offends you.
Hey with all this said, I'm pretty much done with poo jokes anyway.
I only did two last year but that'll hold me over for a while.
Tell you what, if they order more episodes I want to try an experiment.
I want to make a cartoon for you. Honest! It'd be a challenge.If
you could have a cartoon that had all the ingredients that you deem
necessary to make a tasteful and entertaining carton I'd like to
hear about it.
I do agree with you that Bob McKimson's animation at the beginning
of Falling Hare is wonderful--but like all of McKimson's
best animation, I don't think it would exist without (1) Disney's
example and (2) Clampett's direction.
I agree that Clampett's direction helped, but then everyone did
their best work for Clampett.
But I don't agree that Disney's example had anything to do with
it. McKimson had a very different animation style than Disney. Disney's
animation is loose and floppy. It is based on exaggerating the principles
of animationsquash and stretch, overlapping action, strong
sillhouettes, and the like. It's principles run wild, not tainted
with humanity. McKimson's animation was always very tight and much
more natural, more rooted in reality. His expressions and poses
are recognizably human and specific to McKimson, although limited
in the same way that Robert Ryan's are. But even in the cartoons
he directed himself there is really some great acting and animationparticularly
in the early Foghorn Leghorn cartoons.
McKimson was the animator that created the fundamental style of
Warner Bros. animation. Everyone else's animation at WB is a variation
of his. Even Scribner and Jones. In the early Jones pictures, he
combined McKimson's style with what he thought Disney was doing
ad I think made it more appealing than Disney. I'm thinking of Bob
Cannon's (it might be Ben Washam's) animation of Sniffles in Unbearable
Bear and cartoons lke that.
McKimson's animation breaks off mid-scene, as Bugs holds up
before his hammer will strike the bomb, and Rod Scribner takes over
just in time for Bugs to go into near-hysterics as he realizes what
almost happened.I suspect McKimson's preceding animation, all subtlety
and nuance, wouldn't look nearly as good if Clampett hadn't had
Scribner pick up where he did.
As I remember that scene, it was all McKimsoneven the take
when he says, "What am I doing?". McKimson was capable
of exaggeration. He's just not as exaggerated as Scribner, but who
else is?
MB [September 23, 2004]: Last month in The New
Yorker, Alex Ross wrote about an avant-garde production of Richard
Wagners opera Parsifal that used the projected images
of two dead rabbits, their rotting bodies intertwined.
We then saw a sped-up film of one rabbit decomposing, its body frothing
as the maggots did their work.
As Ross observed, The trouble with this sort of provocation
is that if you criticize it, even with an involuntary emetic reflexthat
is, if what you see makes you want to throw upyou end
up playing a role that the instigator has written for you. You are
cast as the reactionary, the sentimentalist, the sort of person
who requires a kitschy white dove [per Wagners stage directions],
as if white doves and rotting rabbits were the only options. You
are suspected of harboring Fascist tendencies.
That pretty much sums up my feelings about what you call the poo
jokes in your cartoons. Theyre not scatological comedy
of a Rabelaisian or Swiftian sort; theyre a booby trap of
the kind Ross describes. When I respond to your most recent films
with an involuntary emetic reflexand I think thats
a natural and normal responseyou say that Im the
one who obsesses with poo and things you find tasteless. There are
so many other original and complex things going on in the cartoons
that its amazing that someone who prides himself on being
observant can miss them.
In other words, if I insist on noticing the rotting rabbits spread
out across the living room, instead of swooning over the lovely
embroidery on a footstool, what better proof that Im a hopeless
philistine?
I wont write again about your poo jokes. I dont
think theres anything more substantial behind those jokes
than a small childs perversity. Likewise, Ive given
up on getting you to say whether you think Bob Clampetts Warner
cartoons would be better if he had added some piss and snot gags.
I know the answer, and Im sure you do, too.
When our correspondence began, I said it was the vehemence of your
recent work that bothered me most. Ive since concluded that
your vehemence is only a symptom of a larger deficiency, one that
finds expression not just in poo jokes but also in your
hostility to almost everything that came out of the Disney studio
in its glory days.
Time and again, youve denounced or dismissed cartoons whose
animation consists of something other than the most intense and
extreme expressions of emotion. Animation that goes to extremes
can be wonderful, of course. To quote myself, from the essay
about the 2004 Annecy festival that I posted last summer:
What makes Bob Clampett's Warner Bros. cartoons so thrilling
is that what's on the screen is
an animated equivalent
of the tumultuous human psyche. What I see in the best Clampett
cartoons, filled as they are with fluid movement and expressive
distortions, is what the French philosopher Diderot wrote about
more than 200 years ago, when he described the human mind as awash
with many images, many excitements, merging fears and fantasies
that dissolve into one another."
In Clampetts Great Piggy Bank Robbery, Daffy Duck
is incredibly vividyouve remarked, correctly, on the
tremendous variety of poses and expressionsbut hes hysterical,
or on the verge of hysteria, throughout the film. Such extrovert
displays of emotion are not the only kind of animation that deserves
to be taken seriously, and certainly not the only valid kind, as
you sometimes seem to suggest. If it were otherwise, animation would
probably be the most specialized art form in existence.
You deride generic animation like that in the Disney
cartoons, as opposed to animation like that in Piggy Bank Robbery,
but its increasingly clear that what you consider generic
is what most people would call normalthat is,
animation of characters who are not in the throes of some great
passion, but who are responding to their thoughts and urges, and
to one another, pretty much as real people do in their everyday
lives.
Theres nothing inherently dull or confining about such animation.
Most people have inner lives that are rich and surprising, and animation
can reveal those inner lives with a transparency that live-action
films rarely approach. Its that transparency that I value
most in Tytlas animation. Tytlas Grumpy is not manic-depressive,
as your characters so often seem to be; he is truly grumpy, in an
entirely natural way, and he is ambushed by his own emotions, again
in an entirely natural way.
A very few actors in silent filmsLillian Gish comes immediately
to mindwere wholly present on the screen in the way that such
animated characters can be, but almost never are. Most of the actors
you admire are one-dimensional by comparison. (Its interesting
that you praise Disneys handling of the old hag in Snow
White, because she was a character he thought should echo Lionel
Barrymore, a scenery-chewing actor of the old school. In other words,
he consciously chose to make that character more like the actors
you cherish, and thus distinct from the relatively normal Dwarfs.)
My opinion of Kirk Douglas as an actor aside, I dont see
the point in asking artists to reproduce Douglass amazingly
complex expressions on some version of Elmer Fudds face.
Im baffled by your statement that Humans have more complex
facial structure and musculature than cartoons. Cartoon characters
dont have a facial structure or musculature
comparable to that of real people. They have a design that can facilitate
or impede fine variations in expression, in both face and body.
A characters design may have little or nothing to do with
how real peoplelike Kirk Douglasare put together. (Are
you sure that your version of Elmer Fudd is the optimum design of
that character? Why are your students restricted to Elmers
face, when a characters body can be more precisely expressive
than the face alone?)
When you say that Rod Scribner makes up a new shape for Daffys
beak, eyes, and mouth in practically every frame of a scene
in The Great Piggy Bank Robbery, do those shapes have anything
to do with the facial structure or musculature
of a real duck, or a real person? Do they have everything to do
instead with the emotions that those new shapeshighly abstract
shapes, compared with any living creatures anatomyare
intended to convey, not just in isolation but when glimpsed amid
hundreds of other drawings at twenty-four frames a second? I think
the answers are obvious. Animation is not about simply exaggerating
what real human faces and bodies do. Its about transforming
what they do into a powerful new visual language.
With your contempt for Disney in mind, I was dumbfounded by your
praise for the early Hanna-Barbera cartoons in your interview
with Martin Goodman for Animation World Network: Theyre
very conservative, yet very solid in character development and design.
If somebody would let me, I would just keep making Hanna-Barbera
cartoons forever. Theres something about the first three years
of the Hanna-Barbera cartoons that feel [sic] really good.
I cant imagine how you reconcile your complaints about the
Disney cartoonsthe disconnected voices, the generic
animation, and so onwith your praise for some of the most
crudely wooden and repetitive cartoons ever made.
Actually, I can imagine how you do it.
Like many other people, Ive grown accustomed to thinking
of your Ren & Stimpy cartoons as Clampett-flavored theatrical
cartoons that have been squashed inside TV budgets. You've relied
on acting through outlandish drawings, rather than through
comic movement of the kind that made Clampetts cartoons unique,
and what you've done has seemed like an inevitable limitation, given
TV budgets. Ive come to doubt, though, that your budgets are
most to blame. What your cartoons really are, Im afraid, is
true TV cartoonsthat is, cartoons as deliberately mechanical
as The Flintstonesbut with a Clampett-like veneer.
As a kid, you loved the early H-B cartoons; in your early twenties,
you discovered Clampett's Warner cartoons. Now you've created a
peculiar amalgam of the two, but with Hanna-Barbera as the dominating
influence.
Even Stimpys Pregnant is a conventional TV cartoon
at its heart. The business with Ren as the chauvinistic, thoughtless
father is pure sitcom, and when your characters pause between fits,
they lapse into expressions as blank and generic as
anything in Huckleberry Hound. You give your characters too
much dialogue, using voices as a crutch, just as Hanna-Barbera and
other TV cartoon makers have always done.
Your comments about Mel Blancs voice for Piggy Bank Robbery
are revealing in this regard. You say that Rod Scribner in his animation
is completely listening to every inflection in Mels
voiceevery single phoneme gets its own unique drawing to go
with it. You dont acknowledge the possibilityactually,
the likelihoodthat Blanc created those inflections in response
to Clampetts direction, and that Clampett wanted those inflections
because he had already envisioned the kind of animation he wanted
from Scribner. That kind of subtle interplay among a director and
his artists is what makes all the great cartoons so good, and I
see scant evidence of it in your recent films.
All of this is not to say that your best cartoons, some entries
in the original
R&S series especially, arent important, and
often tremendously enjoyable. I still think that they open up all
kinds of exciting possibilities. But Im increasingly skeptical
about whether you will ever realize any of those possibilities yourself.
[Posted August 21, 2004; updated August 22 and 29, and September 23, 2004]
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